Forbidden Dress
Spell Quick

Forbidden Dress

  • Archetype:
  • Forbidden

  • View:
  • 4201




Target 1 face-up monster on the field; until the end of this turn, that target loses 600 ATK, but cannot be targeted or destroyed by other card effects.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
54± 8/ 100
Power Score
Intrinsic 52
Deck 55

Forbidden Dress — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 55 · Meta: provisional
  • Primary role: Utility · Secondary: Removal / Negation

Why it scores here

Forbidden Dress is a one-card protection spell: it stops a face-up monster from being targeted or destroyed by other card effects, at the cost of a 600 ATK reduction on one monster. It converts a live hand card into a reliable answer to targeted removal, which is why it scores in the mid-range on effect interaction and deckbuilding cost. Its 205-deck presence and 85 archetypes are treated as evidence of consistent access and portability, not of raw strength. No combo, guide or usage-statistics data supports a board-building or card-advantage claim, so those axes stay low.

Axis scores

Axis Score Evidence
Accessibility 60 Quick-Play spell that can be held in hand and used on either turn, and it is run in 205 sampled decks across 85 archetypes, though it is not a searcher (observed, inferred).
Combo & Conversion 15 No recorded combos and no board-building effect in the text, so it adds nothing on its own (verified, observed).
Resource Economy 30 One-for-one protection with no draw, search, or recursion, so card advantage is roughly even at best (verified).
Effect & Interaction 55 Blanks targeted and destructive effects on one monster, which is strong against common removal, but it does not stop negations and the -600 ATK is minor (verified, inferred).
Material Utility 5 A Spell card is never Material, so this axis does not contribute (verified).
Resilience & Flexibility 50 Single-target protection that a negate can stop, and it is usable across turns only as a response or on the Field-side monster target (inferred).
Deck-Building Efficiency 85 One slot, one copy in most decks, no garnet or lock restriction, and the deck sample shows it is splashable across homes (verified, observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects a monster from targeted and destructive effects at one-card cost
  • Quick-Play, usable as a response on either turn
  • Runs in 205 sampled decks across 85 archetypes, showing broad portability
  • One slot with no garnet or lock restriction

Weaknesses

  • No card advantage or board-building effect
  • Stopped by negation effects
  • -600 ATK reduction is a minor effect on its own
  • Not searchable, so access depends on the hand

Counters / choke points

  • Negation effects that answer the protection
  • Non-targeting effects that bypass the protection
  • Opponent plays that destroy in response or on the same chain

Best use

Protect a key monster from targeted removal in response, usually on the same turn as the threat. Decks: Forbidden-archetype decks, Exodia, Darklord, Egyptian God. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play spell that targets one face-up monster for -600 ATK until end of turn; Protection clause: cannot be targeted or destroyed by other card effects; Run in 205 of the sampled decks, 1.55 copies average; Zero recorded combos, so no board-conversion data
  • Observed: Ran in 205 sampled decks across 85 distinct archetypes, with the largest share in gameplay type 7 (60.5%); Top partners: Forbidden Chalice (45.9%), Ash Blossom & Joyous Spring (45.4%), Forbidden Lance (44.4%)
  • Inferred: Acts as a response to opponent targeted removal, so its value depends on having a monster on the field; Its protection is blanked by negations, and it gives limited ATK value by itself; Accessibility is hand-dependent because it is not searchable
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), so archetype inclusion % is inferred from the deck sample only











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